Cooldowns such as the Master Ninja Gear's dash are not reset upon switching loadouts.Switching to a loadout with wings in midair will only allow the player to glide, and similarly extra jump items cannot be used either until the player lands.Switching loadouts does not reset items with activated abilities.This also does not work as well with Magic armor, since mana above the maximum for the target loadout will disappear and need to be regenerated when switching back, although this usually does not take very long.This does not work well with Summoning armor, since additional minions not supported by the target loadout will disappear. Ankh Shield) can be used to quickly cancel those debuffs. Switching to a loadout with debuff immunity items (e.g.Keep in mind that the player needs to equip them for the whole duration to gain the full reduction on time. One can switch to a loadout with the Philosopher's Stone or Charm of Myths for the decreased duration of Potion Sickness.Worm Scarf or accessories with the modifier Warding) right before getting hit for an immediate damage reduction, before switching back to offensive items. One can switch to a loadout with high-defense armor and accessories (e.g.Loadouts can be used to rapidly equip armor/accessories that are only needed for a short amount of time.movement accessories like wings, Terraspark Boots (or components), Neptune's Shell (or upgrades), etc. Another combat class loadout can be used as a backup for magic/ranged when out of mana/ammo (although, for a magic user, appropriate items usually enhance mana regeneration in various ways).a ranged loadout to dispose of enemies at a distance and a melee one for when they approach. One can have loadouts for different combat classes, e.g.Otherwise, summoning accessories can also be used for passive defense, although additional minions will have to be summoned separately if the player switches from a loadout that did not support as many.In Expert Mode, the above may benefit from incorporating the passively attacking accessories ( Bone Helm, Volatile Gelatin, and Spore Sac) and/or Royal Gel as mining and angler armor provide minimal combat benefits, and these activities do not take up many accessory slots (especially once the combined accessories mentioned above have been created).the Lavaproof Tackle Bag (or its components), a Fishing Bobber, and Angler armor the Hand Of Creation (or its components) and Mining armor There is no functional difference between them. The three loadouts are colored differently: green, blue, and red. For example, changing the accessories in loadout 1 to hidden will not affect the visibility of accessories in loadout 2. These hotkeys work even when the inventory is closed.Įach loadout has its own accessory visibility settings. Alternatively, they can be switched by pressing F1, F2, F3, respectively (this can be changed in the settings). On the Desktop version, loadouts can be switched with the icons at the right side of the Armor Slots.
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